🧊 In Development · Unity · Blender

Penguin Game

A top down RPG where you play as a penguin, defending his icy home. Inspired by Link's Awakening

Development Log

Follow along with the journey from concept to playable game

DevelopmentMay 4, 2026

Ice Sliding, Scene Transitions, & Chests

Got ice sliding system working, like the puzzles in Pokemon. Transition in between scenes when player enters buildings. Opening chests work.

UnityC#

Videos (1)

Demo 1
DevelopmentMay 2, 2026

Snowballs, Staggers, & NPC Slides

Got stagger and hit animations working for the seal enemy. Fixed bugs. Added a snowball throw mechanic. Penguin NPC now slides around.

UnityC#Bug FixCombatNPC
DevelopmentModeling & AnimationsMay 1, 2026

Seal Enemy & Combat Systems

Modeled the seal enemy and imported it into the game. Built a knockback system with animations. Got shielding mechanic working for the player.

BlenderUnityCombatEnemy AIAnimation
DevelopmentApril 30, 2026

NPCs, Health & A Broken Package

Made a penguin NPC and added a health collectable with a basic pickup tutorial. Added space-to-continue text in the dialogue line presenter and tweaked the walk animation. Tried importing a food asset pack which broke the entire project — had to revert to a pre-GitHub backup and recover everything.

UnityYarn SpinnerDialogueNPCBug Fix
DevelopmentApril 29, 2026

Combat, Dialogue & Game State

Got sword slash effect working. Imported sword models and added attack animations and mechanics. Built an interaction mechanic and added a Zelda-style icon popup animation. Added ice rocks to the environment. Modularized item scripting and built a collectables system. Created a GameState manager to cleanly separate NPC dialogue from item pickup dialogue.

UnityC#CombatYarn SpinnerGame ArchitectureVFX
PlanningDevelopmentModeling & AnimationsApril 28, 2026

Project Kickoff

Concept: top-down game where you play as a penguin defending against seals — inspired by Link's Awakening. Created the Unity project and got character movement up and running. Modeled the penguin character with idle, walk, attack, and dash animations.

ConceptGame DesignUnityBlenderAnimation

Game Concept

The Vision

This untitled penguin game will be a top-down RPG where you play as a penguin attempting to save his home, fighting enemies, facing challenges, and learning things about his environment.

This game is inspired my The Legend of Zelda: Links Awakening, with similar design, concept, and mechanics.

Game concept - Character with guitar

Demo Video

See the game in action!

Character & Assets

Custom 3D models created in Blender

The Penguin

Character model in Blender

The Electric Guitar

Seal model in Blender

Technology Stack

Development

  • • Unity Game Engine
  • • C# Programming
  • • Unity Input System

3D Assets

  • • Blender 3D
  • • Character Modeling
  • • Asset Rigging

Audio (Planned)

  • • FMOD / Wwise
  • • Dynamic Music
  • • Sound Effects

Platform (TBD)

  • • PC (Windows)
  • • Consoles (Maybe)
  • • Mobile (Exploring)

Follow the Development Journey

This game is in early development. Check back regularly for new updates, gameplay videos, and behind-the-scenes development logs as the project evolves!

Latest Update: May 4, 2026

Ice Sliding, Scene Transitions, & Chests