🧊 In Development · Unity · Blender

Penguins Peak

A top down RPG where you play as a penguin, defending his icy home from enemies.

Development Log

Follow along with the journey from concept to playable game

DevelopmentJune 8, 2026

Demo Version & Main Menu

Created a polished main menu screen and released the first demo version of the game to showcase current progress. Added slide sound effect.

UnityUI/UXAudio

Videos (1)

Full Demo
DevelopmentArtJune 7, 2026

VFX Polish & Visual Enhancements

Created new particle effects for sword slash and impact so it can appear in WebGL builds. Added a black skybox for igloo interior scenes.

UnityVFXParticlesArt
DevelopmentJune 3, 2026

Enemy AI & Loot System

Implemented enemy wander zone boundaries so enemies can't leave their designated areas. Added a random loot drop system so enemies sometimes drop items on death.

UnityC#Enemy AISystems Design
DevelopmentJune 2, 2026

Ice Mechanics Polish

Implemented ice slide mechanics and added a visual penguin sliding animation in the corner of ice areas for atmospheric effect and visual feedback.

UnityC#MechanicsAnimation
DevelopmentMay 30-31, 2026

Level Design & NPC State Management

Continued iterative level design work. Implemented NPC Yarn State Persistence system to track variables throughout scene transitions. Fixed spike push mechanics and created death smoke effect.

UnityC#Level Design
DevelopmentMay 29, 2026

Camera Systems & Level Progression

Expanded level design. Implemented dynamic camera adjustments that change when the player goes behind ledges.

UnityC#Level DesignCameras
DevelopmentMay 28, 2026

Octo Enemy Scripts & Music Integration

Implemented OctopusAI and OctopusHealth scripts for new octopus enemy type. Set up dynamic music switching between scenes. Expanded level design with new challenges: added chests containing snowballs and breakable ice sections that must be solved with snowballs to progress.

UnityC#Enemy AIAudioLevel Design
DevelopmentModeling & AnimationsMay 27, 2026

Player Data Persistence & Octo Enemy Modeling

Fixed player save data system so data persists correctly between scene transitions, maintaining player state and progress throughout the game. Modeled and animated octopus enemy

UnityC#Blender
DevelopmentMay 26, 2026

Textures and Level Design

Imported dirt and snow textures for environmental detail and visual variety. Implemented player death state and death animations. Started level designing with the new assets and mechanics.

UnityBlenderLevel DesignArt
DevelopmentAudioMay 25, 2026

More Sound Effects

Continued audio implementation: added ice spike sliding sounds and fox sound effects. Fixed ice spike sliding mechanics. Added Audio Listener component on player object to properly handle spatial audio. Added snow effects.

UnityAudioC#Animation
DevelopmentAudioMay 24, 2026

Sound Effects

Created footstep sounds with animation timing adjustments to match player movement. Added different sound effects for different ground types. Implemented sword attack sounds and ice ability sounds. Added enemy sound effects .

UnityAudio
DevelopmentModeling & AnimationsMay 23, 2026

Trees, Items UI & Combat Tweaks

Modeled and integrated tree assets. Implemented heart system for health visualization. Tweaked health and knockback mechanics so the player cannot be knocked back while in invulnerable state. Added items UI display on the top right of the screen.

UnityC#BlenderUI/UX
DevelopmentModeling & AnimationsMay 22, 2026

Fox, New NPC, Ice Spikes

Modeled and animated a red fox NPC. Animations: idle, walk, snow dive, hit, attack. Created an NPC who can throw snowballs. Modeled ice spikes, can be pushed when holding shield.

UnityC#Blender
DevelopmentModeling & AnimationsMay 20, 2026

Igloo, World State Manager, Polishing

Moving into the next scene much smoother. World State Manager ensures world information stays consistent between scenes (chests opened, player stats, etc). Rotations for player more snappy. Player flashes red when taking damage.

UnityC#Blender
DevelopmentMay 4, 2026

Ice Sliding, Scene Transitions, Chests

Got ice sliding system working, like the puzzles in Pokemon. Transition in between scenes when player enters buildings. Opening chests work.

UnityC#
DevelopmentMay 2, 2026

Snowballs, Staggers, NPC Slides

Got stagger and hit animations working for the seal enemy. Fixed bugs. Added a snowball throw mechanic. Penguin NPC now slides around.

UnityC#Bug FixCombatNPC
DevelopmentModeling & AnimationsMay 1, 2026

Seal Enemy & Combat Systems

Modeled the seal enemy and imported it into the game. Built a knockback system with animations. Got shielding mechanic working for the player.

BlenderUnityCombatEnemy AIAnimation
DevelopmentApril 30, 2026

NPCs, Health, A Broken Package

Made a penguin NPC and added a health collectable with a basic pickup tutorial. Added space-to-continue text in the dialogue line presenter and tweaked the walk animation. Tried importing a food asset pack which broke the entire project — had to revert to a pre-GitHub backup and recover everything.

UnityYarn SpinnerDialogueNPCBug Fix
DevelopmentApril 29, 2026

Combat, Dialogue, Game State

Got sword slash effect working. Imported sword models and added attack animations and mechanics. Built an interaction mechanic and added a Zelda-style icon popup animation. Added ice rocks to the environment. Modularized item scripting and built a collectables system. Created a GameState manager to cleanly separate NPC dialogue from item pickup dialogue.

UnityC#CombatYarn SpinnerGame ArchitectureVFX
PlanningDevelopmentModeling & AnimationsApril 28, 2026

Project Kickoff

Concept: top-down game where you play as a penguin defending against seals — inspired by Link's Awakening. Created the Unity project and got character movement up and running. Modeled the penguin character with idle, walk, attack, and dash animations.

ConceptGame DesignUnityBlenderAnimation

Game Concept

The Vision

Penguins Peak will be a top-down RPG where you play as a penguin attempting to save his home, fighting enemies, facing challenges, and learning things about his environment.

This game is inspired by The Legend of Zelda: Links Awakening, with similar design, concept, and mechanics.

Game concept - Character with guitar

Demo Video

See the game in action!

Full Demo

Character & Assets

Custom 3D models created in Blender

The Penguin

Character model in Blender

Seal

Seal model in Blender

Fox

Fox model in Blender

Octopus

Octopus model in Blender

Follow the Development Journey

This game is in early development. Check back regularly for new updates, gameplay videos, and behind-the-scenes development logs as the project evolves!

Latest Update: June 8, 2026

Demo Version & Main Menu